Summary
Elixir Blitz: Saya’s Trials is a shop-driven potion-crafting game set around a fairy potion-master. Customers place orders; you dive through glowing portals to forage four core ingredients scattered across the world, then return to the workshop for the real test—precision brewing under pressure. Each potion is determined by pairing two ingredients, and crafting succeeds only if you complete a quick-time sequence within tight windows; miss the inputs and the batch is lost. Perfect brews earn gold that can be used to unlock new recipes and upgrades, creating a loop of exploration, mastery, and progression.
Contributions & Responsibilities
- Implemented the potion-crafting system with quick-time events, success/fail flow, and timing windows.
- Built the ingredient selection UI and logic to map ingredient pairs to resulting potions.
- Scripted a modular Ingredient Blueprint (type-driven) used to scatter all ingredient variants across the world from a single BP.
- Tuned QTE difficulty, input timing, and feedback for clarity and responsiveness.
- Scripted recipe resolution logic determining potion outcomes from chosen ingredients.