Summary
Finding Freeman is a narrative-driven adventure game where players take on the role of a teenager LARPing in the woods with friends. When tempers flare and your friend Freeman goes missing, it’s up to you to convince your group to work together, overcoming anger, fear, and frustration to reunite and escape the forest. Gameplay focuses on exploring a series of discrete woodland levels, uncovering clues, and navigating social dynamics through conversational choices. Players must de-escalate conflict, build trust, and manage stress through interactive breathing exercises that can also be applied in real life. Keeping the party together is essential—fail to resolve tensions, and the group may fracture, leading to game over.
Contributions & Responsibilities
- Designed and implemented UI/UX menus, including multiple day/night themes for dynamic presentation.
- Scripted and coded functional menu systems to support smooth navigation and game flow.
- Modeled and texture-painted low-poly environmental assets in Blender, optimized for web-based deployment.
- Collaborated with the team to maintain a cohesive visual style aligned with the game’s narrative and tone.